Paul Brown Stadium Production
Cincinnati, Ohio

Project Type: New Construction
Systems Cost: $1.7 Million
Opening: August 2000
Client: Cincinnati Bengals
AD Scope:
Video Production Design

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PRODUCTION

Broadway Video
Chelsea Piers Films and Television Studios
Cincinnati Bengals Production Suite
Columbia University School of Journalism
Dodger Stadium Production Suite
Dolby Laboratories
Fox News Corporation
HBO
National Public Radio
NEP Image Group LLP
Philadephia Eagles Production Suite
Sirius Radio
Sound One
Viacom
WLOY - Loyola College
WXPN/World Cafe

© ACOUSTIC DIMENSIONS 2008
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sports & entertainment
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visual

Paul Brown Stadium has "Jungle Vision" to support Bengal game day production. At the time that it was built, Paul Brown Stadium had the most extensive use of video display boards in the NFL. The primary endzone displays are both 32:9 aspect ratio, and the production facility was designed specifically to support them. The facility infrastructure features 601 Serial digital terminal equipment with a 3 ME production switcher and a 64 x 64 SDI video, 4 channel AES/EBU audio router. An outboard 4 channel digital video effects system allows for complex transitions and effects for the two 32:9 aspect ratio displays independently.

Three primary "wired" cameras and one wireless camera support productions. External video feeds from the broadcast trucks such as the sideline "cart cam" and broadcast program are converted from analog to SDI and aspect ratio converted flexibly for the room's use. Additionally there is a two-channel character generator with database links to both the scoring and statistics systems and five channels of video server used for game slow motion replay, half-time highlights and sponsor / interstitial clip playback.

Jungle Vision works with Panasonic DVCPro as their primary recording and playback medium. Sony Betacam SP was also routed into the control rooms design for flexibility. Editware provides the rooms primary VTR and server control for editing. Dixon Sports and DNF controls are used for game time, on demand server control for variable speed slow-motion and sponsor clip delivery.